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    //
    // Copyright ?2002 Rui Godinho Lopes <rui@ruilopes.com>
    // All rights reserved.
    //
    // This source file(s) may be redistributed unmodified by any means
    // PROVIDING they are not sold for profit without the authors expressed
    // written consent, and providing that this notice and the authors name
    // and all copyright notices remain intact.
    //
    // Any use of the software in source or binary forms, with or without
    // modification, must include, in the user documentation ("About" box and
    // printed documentation) and internal comments to the code, notices to
    // the end user as follows:
    //
    // "Portions Copyright ?2002 Rui Godinho Lopes"
    //
    // An email letting me know that you are using it would be nice as well.
    // That's not much to ask considering the amount of work that went into
    // this.
    //
    // THIS SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
    // EXPRESS OR IMPLIED. USE IT AT YOUT OWN RISK. THE AUTHOR ACCEPTS NO
    // LIABILITY FOR ANY DATA DAMAGE/LOSS THAT THIS PRODUCT MAY CAUSE.
    //

    using System;
    using System.Drawing;
    using System.Drawing.Imaging;
    using System.Windows.Forms;
    using System.Runtime.InteropServices;


    Win32Class#region Win32Class
    // a static class to expose needed win32 gdi functions.
    class Win32
    ...{
        public const Int32 ULW_COLORKEY = 0x00000001;
        public const Int32 ULW_ALPHA = 0x00000002;
        public const Int32 ULW_OPAQUE = 0x00000004;

        public const byte AC_SRC_OVER = 0x00;
        public const byte AC_SRC_ALPHA = 0x01;


        public enum Bool
        ...{
            False= 0,
            True
        };

        [StructLayout(LayoutKind.Sequential)]
            public struct Point
        ...{
            public Int32 x;
            public Int32 y;

            public Point(Int32 x, Int32 y) ...{ this.x= x; this.y= y; }
        }


        [StructLayout(LayoutKind.Sequential)]
            public struct Size
        ...{
            public Int32 cx;
            public Int32 cy;

            public Size(Int32 cx, Int32 cy) ...{ this.cx= cx; this.cy= cy; }
        }

        
        [StructLayout(LayoutKind.Sequential, Pack=1)]
            struct ARGB
        ...{
            public byte Blue;
            public byte Green;
            public byte Red;
            public byte Alpha;
        }


        [StructLayout(LayoutKind.Sequential, Pack=1)]
            public struct BLENDFUNCTION
        ...{
            public byte BlendOp;
            public byte BlendFlags;
            public byte SourceConstantAlpha;
            public byte AlphaFormat;
        }


        [DllImport("user32.dll", ExactSpelling=true, SetLastError=true)]
        public static extern Bool UpdateLayeredWindow(IntPtr hwnd, IntPtr hdcDst, ref Point pptDst, ref Size psize, IntPtr hdcSrc, ref Point pprSrc, Int32 crKey, ref BLENDFUNCTION pblend, Int32 dwFlags);

        DC About#region DC About
        
        [DllImport("user32.dll", ExactSpelling=true, SetLastError=true)]
        public static extern IntPtr GetDC(IntPtr hWnd);

        [DllImport("user32.dll", ExactSpelling=true)]
        public static extern int ReleaseDC(IntPtr hWnd, IntPtr hDC);

        [DllImport("gdi32.dll", ExactSpelling=true, SetLastError=true)]
        public static extern IntPtr CreateCompatibleDC(IntPtr hDC);

        [DllImport("gdi32.dll", ExactSpelling=true, SetLastError=true)]
        public static extern Bool DeleteDC(IntPtr hdc);

        [DllImport("gdi32.dll", ExactSpelling=true)]
        public static extern IntPtr SelectObject(IntPtr hDC, IntPtr hObject);

        [DllImport("gdi32.dll", ExactSpelling=true, SetLastError=true)]
        public static extern Bool DeleteObject(IntPtr hObject);

        #endregion
    }

    #endregion

    PerPixelAlphaFormClass#region PerPixelAlphaFormClass
    /**//// <para>PerPixel forms should derive from this base class</para>
    /// <author><name>Rui Godinho Lopes</name><email>rui@ruilopes.com</email></author>
    class PerPixelAlphaForm : Form
    ...{
        /**//// <para>Changes the current bitmap.</para>
        public void SetBitmap(Bitmap bitmap)
        ...{
            SetBitmap(bitmap, 255);
        }

        /**//// <para>Changes the current bitmap with a custom opacity level. Here is where all happens!</para>
        public void SetBitmap(Bitmap bitmap, byte opacity)
        ...{
            if (bitmap.PixelFormat != PixelFormat.Format32bppArgb)
                throw new ApplicationException("The bitmap must be 32ppp with alpha-channel.");

            // The ideia of this is very simple,
            // 1. Create a compatible DC with screen;
            // 2. Select the bitmap with 32bpp with alpha-channel in the compatible DC;
            // 3. Call the UpdateLayeredWindow.

            IntPtr screenDc = Win32.GetDC(IntPtr.Zero);
            IntPtr memDc = Win32.CreateCompatibleDC(screenDc);
            IntPtr hBitmap = IntPtr.Zero;
            IntPtr oldBitmap = IntPtr.Zero;

            try
            ...{
                hBitmap = bitmap.GetHbitmap(Color.FromArgb(0)); // grab a GDI handle from this GDI+ bitmap
                oldBitmap = Win32.SelectObject(memDc, hBitmap);//  select the newbitmap,return the oldbitmap

                Win32.Size size = new Win32.Size(bitmap.Width, bitmap.Height);//create the size of LayeredWindow
                Win32.Point pointSource = new Win32.Point(0, 0);
                Win32.Point topPos = new Win32.Point(Left, Top);//LayeredWindow start position
                Win32.BLENDFUNCTION blend = new Win32.BLENDFUNCTION();
                
                /**//////????
                blend.BlendOp = Win32.AC_SRC_OVER;
                blend.BlendFlags = 0;
                blend.SourceConstantAlpha = opacity;
                blend.AlphaFormat = Win32.AC_SRC_ALPHA;

                //the most important function
                Win32.UpdateLayeredWindow(this.Handle, screenDc, ref topPos, ref size, memDc, ref pointSource, 0, ref blend, Win32.ULW_ALPHA);
            }
            finally
            ...{
                Win32.ReleaseDC(IntPtr.Zero, screenDc);
                if (hBitmap != IntPtr.Zero)
                ...{
                    Win32.SelectObject(memDc, oldBitmap);
                    //Windows.DeleteObject(hBitmap); // The documentation says that we have to use the Windows.DeleteObject... but since there is no such method I use the normal DeleteObject from Win32 GDI and it's working fine without any resource leak.
                    Win32.DeleteObject(hBitmap);
                }
                Win32.DeleteDC(memDc);
            }
        }

        protected override CreateParams CreateParams
        ...{
            //set form style
            get
            ...{
                CreateParams cp = base.CreateParams;
                cp.ExStyle |= 0x00080000; // This form has to have the WS_EX_LAYERED extended style
                return cp;
            }
        }
    }

    #endregion

    MyPerPixelAlphaFormClass#region MyPerPixelAlphaFormClass
    /**//// <para>Our test form for this sample application. The bitmap will be displayed in this window.</para>
    class MyPerPixelAlphaForm : PerPixelAlphaForm
    ...{
        public MyPerPixelAlphaForm()
        ...{
            Text = "PerPixelAlpha Layered Form";
            TopMost = true;
            FormBorderStyle = FormBorderStyle.FixedDialog;
            MinimizeBox = false;
            MaximizeBox = false;
            ControlBox = false;
        }

        // Let Windows drag this window for us
        protected override void WndProc(ref Message m)
        ...{
            //Can move window
            if (m.Msg == 0x0084 /**//*WM_NCHITTEST*/)
            ...{
                m.Result= (IntPtr)2; // HTCLIENT
                return;
            }
            base.WndProc(ref m);
        }

    }
    #endregion

    MainFormClass#region MainFormClass
    /**////<para>The "controller" dialog box.</para>
    class MyForm : Form
    ...{
        public MyForm()
        ...{
            Font= new Font("tahoma", 8);
            Text= "perpixelalpha# - Sample application";
            FormBorderStyle = FormBorderStyle.FixedDialog;
            MinimizeBox = true;
            MaximizeBox = false;
            ClientSize = new Size(350, 160);
            StartPosition = FormStartPosition.CenterScreen;

            AllowDrop = true; // Because we want to be a drop target of windows explorer files.

            InitializeComponent();
        }

        /**////<para>Constructs and initializes all child controls of this dialog box.</para>
        private void InitializeComponent()
        ...{

            // Label with to display current opacity level
            Label Label1 = new Label();
            Label1.AutoSize = true;
            Label1.Location = new System.Drawing.Point(4, 8);
            Label1.Text = "1. Drag&&Drop an image file from windows explorer into this window.";
            Controls.Add(Label1);

            Label Label2 = new Label();
            Label2.AutoSize = true;
            Label2.Location = new System.Drawing.Point(4, 38);
            Label2.Text = "2. Play with the opacity level [0..255]:";
            Controls.Add(Label2);

            // Label with to display current opacity level
            LabelValue = new Label();
            LabelValue.AutoSize = true;
            LabelValue.Location = new System.Drawing.Point(195, 38);
            LabelValue.Text = "255";

            Controls.Add(LabelValue);

            // Trackbar to change opacity level
            Track = new TrackBar();


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