-- 作者:卷积内核
-- 发布时间:5/28/2010 2:38:00 PM
-- C#透明窗体问题
迅雷资讯的透明度似乎是统一的。^V^ UpdateLayeredWindow()可以实现你的需求,只不过调用该函数窗体无法显示其他控件。、 我的调用方法 private void SetAlphaBorder(Bitmap bit,Point location) { if (!haveHandle) return; if (!Bitmap.IsCanonicalPixelFormat(bit.PixelFormat) || !Bitmap.IsAlphaPixelFormat(bit.PixelFormat)) throw new ApplicationException("图片必须是32位带Alhpa通道的图片。"); IntPtr oldBits = IntPtr.Zero; IntPtr screenDC = Win32.GetWindowDC(IntPtr.Zero); IntPtr hBitmap = IntPtr.Zero; IntPtr memDc = Win32.CreateCompatibleDC(screenDC); try { Win32.Point topLoc = new Win32.Point(location.X, location.Y); Win32.Size bitMapSize = new Win32.Size(bit.Width, bit.Height); Win32.BLENDFUNCTION blendFunc = new Win32.BLENDFUNCTION(); Win32.Point srcLoc = new Win32.Point(0, 0); hBitmap = bit.GetHbitmap(Color.FromArgb(0)); oldBits = Win32.SelectObject(memDc, hBitmap); blendFunc.BlendOp = Win32.AC_SRC_OVER; blendFunc.SourceConstantAlpha = 255; blendFunc.AlphaFormat = Win32.AC_SRC_ALPHA; blendFunc.BlendFlags = 0; Win32.UpdateLayeredWindow(Handle, screenDC, ref topLoc, ref bitMapSize, memDc, ref srcLoc, 0, ref blendFunc, Win32.ULW_ALPHA); } finally { if (hBitmap != IntPtr.Zero) { Win32.SelectObject(memDc, oldBits); Win32.DeleteObject(hBitmap); } Win32.ReleaseDC(IntPtr.Zero, screenDC); Win32.DeleteDC(memDc); } } UpdateLayeredWindow()函数原型 [DllImport("user32.dll", ExactSpelling = true, SetLastError = true)] public static extern int UpdateLayeredWindow(IntPtr hWnd, IntPtr hdcDst, ref Point pptDst, ref Size psize, IntPtr hdcSrc, ref Point pprSrc, int crKey, ref BLENDFUNCTION pblend, int dwFlags); 全部复制给你吧 internal class Win32 { /// <summary> /// 对窗口进行层次化处理 /// </summary> /// <param name="hWnd">窗口句柄</param> /// <param name="hdcDst">目标窗口的屏幕上下文句柄</param> /// <param name="pptDst">目标位置</param> /// <param name="psize">目标尺寸</param> /// <param name="hdcSrc">内存句柄源</param> /// <param name="pprSrc">源位置</param> /// <param name="crKey">混合标志</param> /// <param name="pblend">合成方式</param> /// <param name="dwFlags">透明标志</param> /// <returns>层次化窗口是否成功</returns> [DllImport("user32.dll", ExactSpelling = true, SetLastError = true)] public static extern int UpdateLayeredWindow(IntPtr hWnd, IntPtr hdcDst, ref Point pptDst, ref Size psize, IntPtr hdcSrc, ref Point pprSrc, int crKey, ref BLENDFUNCTION pblend, int dwFlags); /// <summary> /// 控制窗口合成的方式 /// </summary> [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct BLENDFUNCTION { public byte BlendOp; public byte BlendFlags; public byte SourceConstantAlpha; public byte AlphaFormat; } /// <summary> /// 获取窗口的设备上下文句柄 /// </summary> /// <param name="hWnd">窗口句柄</param> /// <returns>窗口的设备上下文句柄</returns> [DllImport("user32.dll", ExactSpelling = true, SetLastError = true)] public static extern IntPtr GetWindowDC(IntPtr hWnd); [DllImport("user32.dll", ExactSpelling = true)] public static extern int ReleaseDC(IntPtr hWnd, IntPtr hDC); [DllImport("gdi32.dll", ExactSpelling = true)] public static extern IntPtr SelectObject(IntPtr hDC, IntPtr hObj); [DllImport("gdi32.dll", ExactSpelling = true, SetLastError = true)] public static extern int DeleteObject(IntPtr hObj); [DllImport("gdi32.dll", ExactSpelling = true, SetLastError = true)] public static extern IntPtr CreateCompatibleDC(IntPtr hDC); [DllImport("gdi32.dll", ExactSpelling = true, SetLastError = true)] public static extern int DeleteDC(IntPtr hDC); // 需要的标志 public const Int32 WS_EX_LAYERED = 0x80000; public const Int32 HTCAPTION = 0x02; public const Int32 WM_NCHITTEST = 0x84; public const Int32 ULW_ALPHA = 0x02; public const byte AC_SRC_OVER = 0x00; public const byte AC_SRC_ALPHA = 0x01; [StructLayout(LayoutKind.Sequential)] public struct Size { public Int32 cx; public Int32 cy; public Size(Int32 x, Int32 y) { cx = x; cy = y; } } [StructLayout(LayoutKind.Sequential)] public struct Point { public Int32 x; public Int32 y; public Point(Int32 x, Int32 y) { this.x = x; this.y = y; } } /// <summary> /// 获取对驱动设备的引用 /// </summary> /// <param name="lpszDriver">驱动名称</param> /// <param name="lpszDevice">设备名称</param> /// <param name="lpszOutput">无用,可以设定位"NULL"</param> /// <param name="lpInitData">任意的可打印数据</param> /// <returns></returns> [DllImport("gdi32.dll")] public static extern IntPtr CreateDC(string lpszDriver, string lpszDevice, string lpszOutput, IntPtr lpInitData); [DllImport("gdi32.dll")] public static extern bool BitBlt( IntPtr hdcDest, // 目标设备的句柄 int nXDest, // 目标对象的左上角的X坐标 int nYDest, // 目标对象的左上角的X坐标 int nWidth, // 目标对象的矩形的宽度 int nHeight, // 目标对象的矩形的长度 IntPtr hdcSrc, // 源设备的句柄 int nXSrc, // 源对象的左上角的X坐标 int nYSrc, // 源对象的左上角的X坐标 System.Int32 dwRop // 光栅的操作值 ); /// <summary> /// 设置运用钩子的函数和实例 /// </summary> /// <param name="idHook">钩子类型</param> /// <param name="lpfn">钩子过程的指针,即钩子处理函数</param> /// <param name="pInstance">程序实例的句柄</param> /// <param name="threadId">制定被监视的线程</param> [DllImport("user32.dll", CallingConvention = CallingConvention.StdCall)] public static extern IntPtr SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr pInstance, int threadId); /// <summary> /// 将 Hook 信息传递到链表中下一个 Hook 处理过程 /// </summary> /// <param name="pHookHandle">钩子函数句柄</param> /// <param name="nCode">钩子类型</param> /// <param name="wParam">主内容</param> /// <param name="lParam">副内容</param> [DllImport("user32.dll", CallingConvention = CallingConvention.StdCall)] public static extern int CallNextHookEx(IntPtr pHookHandle, int nCode, Int32 wParam, IntPtr lParam); /// <summary> /// 卸载钩子 /// </summary> /// <param name="pHookHandle">要卸载钩子的指针</param> /// <returns>钩子卸载是否成功</returns> [DllImport("user32.dll", CallingConvention = CallingConvention.StdCall)] public static extern bool UnhookWindowsHookEx(IntPtr pHookHandle); /// <summary> /// 鼠标钩子事件结构定义 /// </summary> /// <remarks>详细说明请参考MSDN中关于 MSLLHOOKSTRUCT 的说明</remarks> [StructLayout(LayoutKind.Sequential)] public struct MouseHookStruct { /// <summary> /// Specifies a POINT structure that contains the x- and y-coordinates of the cursor, in screen coordinates. /// </summary> public POINT Point; public UInt32 MouseData; public UInt32 Flags; public UInt32 Time; public UInt32 ExtraInfo; } /// <summary> /// 坐标值 /// </summary> [StructLayout(LayoutKind.Sequential)] public struct POINT { public int X; public int Y; } /// <summary> /// 钩子处理函数委托 /// </summary> /// <param name="nCode">消息类别</param> /// <param name="wParam">w消息内容</param> /// <param name="lParam">l消息类容</param> public delegate int HookProc(int nCode, int wParam, IntPtr lParam); } Win32 类中有些用不上的函数,需要甄别一下
|